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Urban Fantasy World Building

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Post by Twilightwings Tue Aug 21, 2012 9:22 pm

True... how about on the summer solstice? (when the world is hottest).

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Post by Twilightwings Tue Aug 21, 2012 11:13 pm

Also how would they fair on a regular day but while going up the tower to eliminate the dragon... mental projects of the dragons were attacking them on the way up. Each projection is real but only 1/10 as strong as the real dragon and about as big as a man. They (as in the mages) have knowledge of the dragon but did not know about the mental projections.

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Post by DorianCreed Tue Aug 21, 2012 11:14 pm

First scenario: Still a roflstomp, due to WIZAAAAAAAAAAAAAAAAAAAAAAAAAARD.

Second scenario: They encounter the projections, realise there's more than one, and just Meteor Swarm it.
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Post by Twilightwings Tue Aug 21, 2012 11:21 pm

Meteor Swarm as in they just rain meteors on the whole tower or on each dragon vision till they get to the top?

Also how much more difficult would it be as the team members drop off.

As in: for 4, for 3, for 2, and for one solo below average company mage.
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Post by DorianCreed Tue Aug 21, 2012 11:23 pm

Basically? Yes.

And we're going on Healer gone first? Then shit's cash until there's like two. Then you have problems
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Post by Twilightwings Tue Aug 21, 2012 11:28 pm

Okay, just trying to get a gauge of how strong they are xD

So far... well they seem to be quite capable

Let's take those same five mages. Let's have them get ambushed by Slenderman on they're way back (fully healed) with no info on him and not prepared.
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Post by DorianCreed Tue Aug 21, 2012 11:30 pm

Slenderman wins no contest. Which, for reference, is a good default for situations involving him.
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Post by Twilightwings Tue Aug 21, 2012 11:38 pm

Ouch... I expected at least some difficulty...

Okay lets say, instead of those five mages there are five other mages (1-5 that are 2... and I seem to be defaulting to 5 a lot) with better equipment (1-5 it's also a two). They have knowledge of Slenderman and know his powers but he ambushes them as they are looking for him... then what?
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Post by DorianCreed Tue Aug 21, 2012 11:42 pm

Slenderman still roflstomps them. You need like 50+ mages, all max power and well geared in a several week stakeout to take that bastard down.
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Post by Twilightwings Tue Aug 21, 2012 11:49 pm

Dear Lord........ also what Challenge Rating would he be listed as then?

And how about Zanton (entertain the thought that he's in this setting for a while).

And then all of our Negima characters while we are at it xD
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Post by DorianCreed Tue Aug 21, 2012 11:52 pm

Slenderman? Around 30-ish? Maybe?

Zanton? 40, maybe 45.

Aria and Conjack are about 25 going on 30

Hrar is coming up on 40

Codex WAS at about 45, but is now around 9001
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Post by Twilightwings Tue Aug 21, 2012 11:55 pm

But at the last form none of of could even though Zanton, and yet Hrar was as strong as him?

Also at just 30 you need that many mages... wow...

Also... Aria needs to step it up xD
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Post by comingdarkness Tue Aug 21, 2012 11:59 pm

I think Conjack would be a little more than that...
He weilds the power of the Darkness itself...come on.
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Post by DorianCreed Wed Aug 22, 2012 6:44 pm

CR 21+ is epic levels. At this point, the Wizard is a god, the Rouge can climb up someone's arse hole and the Fighter... well, the Fighter is still just "AM HIT FING WIF SORD!" but he's the best damn Fighter out there! A standard human, if certain sources are to be believed, reaches about level 6 by the end of their life time.
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Post by comingdarkness Wed Aug 22, 2012 7:17 pm

Fair enough. Just making sure that hes not being mistaken due to his dislike of fighting Wink
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Post by Twilightwings Wed Aug 22, 2012 7:20 pm

Dorian what CR is the average anime main character?
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Post by DorianCreed Wed Aug 22, 2012 7:22 pm

What, like Ichigo or something? He'd be a level 18 Swordsage. Because WEEABOO FIGHTAN MAGACK is a pretty cool book for statting anime characters.
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Post by Twilightwings Wed Aug 22, 2012 7:25 pm

Weeabo fightan magack?
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Post by DorianCreed Wed Aug 22, 2012 7:37 pm

A source book for D&D 3.5. Weeaboo Fightan Magack is the derogatory name for it, as it's proper name is the Tome of Battle: Book of Nine Swords. Info on it can be found here: http://1d4chan.org/wiki/The_Book_of_Weeaboo_Fightan_Magic
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Post by Twilightwings Wed Aug 22, 2012 7:44 pm

Okay question: how does location, time of day and ther such things effect battles since the dragon even on a summer solctice was a joke.
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Post by DorianCreed Wed Aug 22, 2012 7:46 pm

Strategy. What buffs they go into battle with. How they're expending their resources. What gear they need. What spells they cast. How effective said spells are. This, and much more.
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Post by Twilightwings Wed Aug 22, 2012 7:51 pm

Now things make more since. Especially if they have prior knowledge of what they were fighting thy already know what to bring and what to do...

So would that battle against the dragon be harder if they didn't know what kind of dragon it was or what it could do?
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Post by DorianCreed Wed Aug 22, 2012 7:51 pm

Yes, it would.
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Post by Spiritcurse Fri Aug 24, 2012 11:10 pm

Department 7 are pretty much always for taking care of people who've seen too much. However, because that means they can be anywhere fast, they're rapid response in case more wands are needed at a scene.

As for healing mages, that'd be 3, probably.

For the scale of things, we're talking high level mages. But remember this. An average human is no contest for even a CR 1/2 orc, to say nothing of even the lowest imp from the hellish planes. Low level mages have their place here, but it's most likely going to be grunt work - recharging wands, keeping the scrying going, curing disease and poison so the real medics can keep their Cures open.

A high level caster is apocalyptically strong. An entire squad is usually only called in to deal with an epic level squad, so a mage usually operates independently of their squad for most of the day.

Any fight depends on intel. This is true in normal D&D, and especially so in modern era special ops D&D. Not knowing what you're fighting is going to end poorly. If you buff against fire and pack Forcecage grenades, you'll feel a bit of a prick when it spits ice and teleports, for example.
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Post by Twilightwings Sat Aug 25, 2012 9:40 pm

Thanks for all of that Smile

So most mages are stand alone... that is both scary and awesome.
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Post by DorianCreed Sat Aug 25, 2012 11:11 pm

Wizards, and by association mages in general, usually have a lot of power by mid-levels. As in, the power to take out entire city blocks. High level mages can be, and often are, walking walking apocalypses.
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Post by Twilightwings Wed Aug 29, 2012 6:06 pm

Question: Who makes the magiteck?
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